Across Boundaries: From Digitizing Past Practice to Personalized LearningJanuary 21- 22, 2016 | Harvard Business School Boston, MA
About Classroom of the Future
Sixteen teachers and student teams stepped forward to showcase emerging models of teaching and learning for the future. Classroom of the Future uniquely presented the voices of students and enabled diverse groups – entrepreneurs, investors, policy makers – to see applications of edtech in real learning environments. It is inspiring. Yet, at the same time, we all recognize there is still a long way to go to ensure all students have access to effective, cutting-edge educational technology that enables personalized learning.
Andover Innovation (Ai) Lab Andover Public Schools, Andover Office of Digital Learning – Andover, MA Lead Teachers: Dan Brennan and Stephen Chinosi
Bringing new ideas into the world, all while having fun, is our main focus in the Andover High School Innovation and Ingenuity Lab. The Virtual Sandbox is the first of many dynamic projects that will guide us as we explore the intersection of design, tech, engineering, and augmented reality. Our augmented reality sandbox, based on the open-source work of UC Davis, takes the untapped potential of the linux programming, a Microsoft Kinect camera, and a basic projector to create a real-time topographic images across an actual sandbox for a creative and programmable world. Our Andover Innovation (Ai) team stands as pioneers of technological design-based learning within our home district, setting the baseline for the growth of future innovation labs to come. We stand as the first generation of what will eventually inspire schools to shift towards technological design, for every kid, in every grade, and every zip-code.
Accessing Speaking and Listening Standards with TEDx Auburn Middle School – Auburn, MA Lead Teacher: Sarah Connell
Last year, students at Auburn Middle School embarked on a 1:1 computing journey, incorporating iPads into every aspect of their academic lives. A rocky start gave way to dozens of video reflections posted in the form of vlogs (or video blogs) as a means for trouble shooting and flipped-professional development. Students were so moved by their reach on social media platforms such as Youtube and Twitter that they decided to take things a step further by organizing a TEDx event dedicated to rejuvenation (educational and otherwise.) Now, these students can be credited with over 20,000 views and a wave of inspiration that extends far beyond the screen. Learn More: TEDx event page Video blog channel
Innovation Studio at Bourne Public Schools Bourne Public Schools – Bourne, MA Lead Teacher: Amy Fish
The Bourne Innovation Studio brings a 4,000 square-foot Makerspace together with a dedicated Studio Learning Coach to incorporate innovation, making, and project-based learning into every area of the K-12 curriculum. Students in all classes and grades come to the Innovation Studio to participate in project and inquiry based learning that supports the traditional curriculum goals, encourages creativity, and builds skills and interest in STE(A)M tools and fields. Students have access to tools such as: 3D Printing, laser cutter, CNC Router, Wood Lab, Green Screen, Robotics Lab, iPads, Chromebooks, Augmented Reality Sandbox, fiber arts, and crafting. The learning coach and teachers work together to develop units that meet the curriculum frameworks, while also allowing students the freedom to innovate using the available tools and materials. Most notably, all students in the Bourne Public Schools, K-12, have repeated access to the Innovation Studio, while teachers are empowered to bring the innovative practices and engaging lessons back to the classroom. Learn more: Innovation Studio Website Innovation Studio Twitter, @Bourne_iStudio Innovation Studio Facebook
Utilizing Student Genius: The Student Run Help Desk Burlington High School Lead Teacher: Jenn Scheffer
The Burlington High School Help Desk has emerged as the nation’s gold-standard regarding the creation and implementation of student run technology teams. Originally created in 2011 to support the launch of 1,200 iPads, the Help Desk has evolved into a program where students gain real-world problem solving, critical thinking, communication, leadership, and collaboration skills. Beyond technology troubleshooting on virtually any device, Help Desk students are truly “partners in pedagogy” and serve as educational technology consultants. Faculty rely on their technical expertise as well as their recommendations on the best applications and web tools to integrate into the classroom. Students in the program publish to the globally recognized Help Desk blog and maintain their own personal blogs which document their learning and achievements as members of the Help Desk. The program has been featured by the Alliance for Excellent Education and Help Desk facilitator Jennifer L. Scheffer highlighted the Help Desk program in her 2015 ISTE Ignite talk. Learn More: 2015-16 Student Blogs Help Desk Twitter Help Desk Live YouTube channel Help Desk About Page
Glocal Challenge Cambridge Rindge and Latin School – Cambridge, MA Lead Teacher(s): Marya Wegman and Shawna Marino (EF Education First)
The Glocal Challenge (global + local = glocal) is an annual program at Cambridge Rindge and Latin School to help high school students learn 21st century skills, gain global competence and receive real-world experience in STEAM. Students work in teams to develop a unique solution to a global issue that has local implications. Every year students spend 8 weeks focused on a specific topic, learning from experts and getting mentorship from local academics and business professionals from companies such as Google. At the end of the 8-week program, the students compete to win scholarships to EF Education First’s Global Student Leaders Summit as well as $2,000 in seed funding and paid summer internships with the City of Cambridge to implement their projects. Glocal Challenge is facilitated by EF Education First and the City of Cambridge. Learn More: Glocal Challenge’s Facebook page 2015 Glocal Challenge Finals video Cambridge Chronicle “Two Cambridge Rindge Teams Win Trip to Iceland in EF Glocal Challenge” – December 17, 2015
MEDscience CASH Community Academy Science and Health – Dorchester, MA Lead Teachers: Julie Joyal and Stephanie Kang (Harvard Medical School)
HMS MEDscience is a rapidly expanding educational initiative designed to inspire and engage suburban and urban students to pursue majors and careers in STEM. HMS MEDscience’s mission is to increase students’ interest, achievement and career intentions in the healthcare fields by engaging them in hands-on, field-based experiences coupled with an intensive program of instruction. The cornerstone of our curriculum, the hands on portion, is the use of a lifelike mannequin, simulator name, “STAN”. Students work with the simulator to build various skills in a authentic working environments. In the simulation center at Harvard Medical School the life-like simulator allows students to practice critical thinking and problem solving skills while also building teamwork, communication skills and personal health literacy. These applied learning experiences bring science to life for students and captures the imagination. “STAN,” acts as the patient and the focus of the teaching of the biological systems. STAN is a computer controlled, adult mannequin that breathes, has a pulse and blood pressure, heart tones, breath sounds and bowel sounds. Participants interact with the patient by carrying on a two-way conversation, taking a medical history and evaluating physical exam finding. Learn More: CASH school website
Going Green with Touchcast Dartmouth Middle School – Dartmouth, MA Lead Teacher: Laura Gardner
The classroom of the future at Dartmouth Middle School has a green screen, an iPad and the free iPad app Touchcast, which inspires our students and teachers to create innovative productions that can go from the newsroom to a war zone and back again. Students at DMS have created over 100 projects with this app in the last year, culminating in an amazing project on Zlata’s Diary and Yugoslavia in the 1990s. 6th grade students were put in groups that were each responsible for learning and constructing knowledge: Cartographers, Researchers, Anthropologists. The cartographers were responsible for understanding how boundaries changed in the region over time. The anthropologists read and analyzed Zlata’s Diary. The researchers analyzed the causes for power shifts in the region during this period of time and were available to research and answer questions from the other two groups. Each group took essential questions given by their teacher and then developed more questions as they wrote scripts to demonstrate all they had learned. Our final product pulled together all the elements and put students in front of and behind the camera to produce a powerful film. Learn More: Library Website Touchcast Channel
Mathematics Technology Applications Duxbury High School – Duxbury, MA Lead Teachers: Stephanie Iacadoro and Ryan Hall
This course deepens student understanding of Mathematics through the exploration of how mathematics is used in the real world. Throughout the course students have opportunities to apply previous mathematical skills in order to create models that explain and predict outcomes in business, athletics and academics. Multiple student projects will be showcased during the event including Math in the Real World, College and Career Exploration, and Alternative Energy. The course is performance-based and all assignments are graded using rubrics to measure proficiency. Learn More: MathBlog – Writing in the Language of Mathematics
The Collaboratory: Where Student Choice is Student Voice Groton-Dunstable Regional High School – Groton, MA Lead Teachers: Jeannie Erickson and Audra Kaplan
This exhibit will include a showcase of student work and projects from a course that is designed to provide students with choices of what they will learn and how they will present it and in some cases even how it will be assessed. Students will take visitors on a tour of their websites, where there will be a full range of technology enhanced products to view. Also on display will be handmade creations by students describing the full range of choice allowed for student products. In addition, there will be a model classroom display. In this classroom, mobile pieces of equipment can be manipulated and reconfigured on the fly to allow for different collaborative groups settings, such as large group, small group, and open space. Whiteboard and green screen walls support students and staff to collaborate, communicate, problem solve and create authentic learning experiences.
A Maker Culture at Hopkinton High School Hopkinton High School – Hopkinton, MA Lead Teacher: Kirsten Fournier
This school year Hopkinton High School established a makerspace in the library. This makerspace has helped create a “do-it-yourself” spirit amongst students, and there has been a whirlwind of activity. 3D printing, fiber arts, paper-crafting, and robotics projects, among others, are routinely in progress, and an after-school craft club formed as an extension of the space and resources. The “maker movement” helped transform our school library beyond being an information hub, in to a space that consistently invites student curiosity, fosters inquiry-based learning, and encourages collaboration and innovation. Our makerspace also offers a hands-on moveable lab space where students tinker with and explore STE(A)M related concepts, in their classrooms. In the near future we plan to further our makerspace’s reach by helping students take control of their learning and demonstrate leadership skills, by cultivating relationships with community organizations and businesses. Our students will showcase a variety of their recent makerspace projects. Learn more.
Smartphone Photography Hopkinton High School – Hopkinton, MA Lead Teacher: Sterling Worrell
At a time when research is showing that social media and smartphone use in the classroom can be an effective learning/teaching strategy, most schools still routinely block these tools. “Smartphone Photography” leverages the power of social media to help students learn and collaborate in creative and responsible ways and is a new hybrid visual arts course at Hopkinton High School aims to change this traditional way of thinking. Smartphone photography is an art course that runs in a hybrid schedule and is facilitated in a blended environment. Three of the five class sessions are traditional face-to-face meetings in the art studio, the subsequent two sessions are online where students need not report to the traditional classroom sessions and are granted independence during those periods.The course aims to teach the art of seeing, reading imagery for meaning, using social media to share photographs and collaborate, and smartphone camera technique. In addition to crafting quality photographs with mobile devices, students will consider effective, ethical, and responsible ways to reach appropriate audiences for their photography using a variety of media.
Opportunity Through Flexibility – Personalized Learning in an Enriched Virtual School Impact Academy – Atlanta, Georgia Lead Teacher: Steven Thompson
Impact Academy is a unique learning environment where we do school with students, not to students. The classrooms at Impact Academy are blended in that teachers are on campus two days a week while students are virtual the other days of the week. We approach curriculum and instruction in a way that provide voice and choice to the student as the lead learner. Students negotiate or co-navigate the curriculum so that they can show mastery of a concept in a way that is theirs while the teacher is the arbiter of rigor. Learn More: Impact Academy School Website
V.I.C.T.O.R.-E Classroom of the Future John T. Nichols Jr., Middle School – Middleborough, MA Lead Teacher: Scott Redpath
We envision V.I.C.T.O.R.-E Classroom of the Future, which stands for Virtual Innovative Classroom Technology for Open-curriculum Education. It combines a state-of-the-art physical space that is adaptable for multiple uses including several types of vocational shops or “maker-spaces” such as electrical, rapid-prototyping, carpentry, metal working, CAD/CAM, research space, small group work spaces and most importantly a virtual, holographic learning space. It incorporates this “holo-deck” type space so students can participate in a virtually immersive environment of classrooms around the world, or participate in fully immersive 3D virtual field trips. Student will also take advantage of an “ala-carte” open-curriculum menu of class choices that are offered from schools around the world. We envision these classes to be more specific and focused on a student’s particular interests and demonstrated talents. Examples of class offerings could be: Math for Carpentry, Chemistry for Culinary Arts, Earth Science of the Grand Canyon, Literary features in Graphic Novels, History of the Pyramids, Violin with the Boston Pops, Renaissance Art in Venice, and Engineering for Theatrical Entertainment.
Greengineering Newton North High School – Newton, MA Lead Teacher: Adam Peloquin
Greengineering is a design engineering course at Newton North High School in which students are challenged to think outside the box. The Greengineering curriculum offers students opportunities to develop solutions for today and tomorrow that will enable the human species to live in harmony with the planet. We will bring in examples of student work, including bike-powered speakers and homemade laptop bags made from recycled materials, which we will be selling at the exhibit. Learn More: Student website Greengineering Weebly
WHS Wayshak Fab Lab Watertown Public Schools – Watertown, MA Lead Teachers: Erin Piazza – school librarian, Beth Lloyd – innovation specialist, Toni Carlson – director of educational technology and library media services
The Wayshak Fab Lab opened in the library at Watertown High School this past fall. It joined a global, collaborative network of over 600 Fab Labs around the world. The Fab Lab includes a variety of digital fabrication machines, such as 3D printers, laser cutter, CNC router, and vinyl cutter, as well as other fabrication tools like sewing machines, Little Bits, Ozobots, Arduinos, and more. The space provides open access to the school community, students, teachers, and staff alike. Students and teachers have used the space to create, design, and prototype, both individually and as part of classroom projects. We will showcase a variety of these projects. We are developing our space and programs to reflect the needs of our population and community. This coming semester, we will offer a pilot elective course focused on design thinking. We strive to create a climate and space, accessible to all members of our diverse school community, that encourages opportunities to explore, create, tinker, solve problems, and innovate. Learn more: Fab Lab profile Website instagram
Project Based learning and iMovie Wilson Middle School – Natick, MA Lead Teacher: Ken Doyle
In heterogeneous groups, students design, research, and record their own movie on the levels and responsibilities of the feudal system. In Google Drive, each group is provided a project description complete with a calendar and rubric. Using a copy of this document, which is shared with the teacher and all members of the group, students research all information for the successful completion of the movie. They are to use at least two primary sources in their production and every student is expected to contribute. At the end of the presentations, students fill in a Google form which will assist the teacher in assessing student engagement throughout the project. This project covers numerous standards in both the Massachusetts Curriculum Frameworks and Common Core. Some of the standards addressed are: CCSS.ELA-Literacy.RH.6-8.1 (Cite specific textual evidence to support analysis of primary and secondary sources.); CCSS.ELA-Literacy.RH.6-8.4 (Determine the meaning of words and phrases as they are used in a text, including vocabulary specific to domains related to history/social studies); CCSS.ELA-Literacy.SL.8.5 (Integrate multimedia and visual displays into presentations to clarify information, strengthen claims and evidence, and add interest).
Google Expeditions is a new product that allows teachers to take their classes on virtual field trips, immersing students in experiences that bring abstract concepts to life and giving students a deeper understanding of the world beyond the classroom. It enables teachers to bring students on virtual trips to places that a school bus could never go — like museums, underwater, and outer space. Learn More
LearnLaunch MassNET brings together 6 Boston Public Schools, their leaders and 40 teachers who are interested in moving to personalized learning. Teachers are engaged in choosing and implementing software that is aligned with their literacy goals and supports English Language Arts instruction with their K-8 students. The project connects educators with products and provides professional development and research on teacher and student impact. LearnLaunch MassNET is one of seven edtech testbeds across the nation, funded by the Bill & Melinda Gates Foundation. Learn More